Wednesday, September 3, 2008

Monday night gameing pt.1

The first game that we played Monday night was Avalon Hill’s Nexus Ops. I purchased this game over a year ago when the local Toys R Us placed it on clearance for $9.99. After transporting my new treasure home, I quickly opened the box, made sure that all the game pieces were in the box, and then placed it on a shelf in the back of my “man room”, where it soon began to collect dust. Our gaming group finally decided to play Nexus Ops because we wanted to play a “light war-game” that was not Axis and Allies. Over all, we were not disappointed in the game-play (which was very similar to Axis and Allies), but Nate was not thrilled with some of the games random set-up mechanics. Nate would command the green team, John choose the red forces, Rick ran with the blue army, and I was Yellow.

Turn 1:
We all slowly probed our forces out from our starting areas. I had the most success by discovering three areas that contained resources. Unfortunately for Nate, he was already at a disadvantage by the end of round one. He was the only player that did not discovered a space that contained new resources and he was feeling threatened by both John’s and my forces.

Turn 2:
John and Ricky continue to successfully build up their armies and to claim more territories. Nate launches a vicious sneak attack on my armies. He almost wiped out my army but one valiant rock spider held on, denying Nate an easy victory. Nate also claims the last resorce space on the board
Turn 3:
John continues to consolidate his position. Ricky claims the spire with a force of “rock spiders” and begins to gain the combat advantage cards. After mocking the two pacifist players, Nate and I continue knocking the crap out of each other. At the end of the turn our combat is still going with my army just barely holding on with a “lava slug”.
Turn 4: John and Rick begin troop build ups on their boarders. Neither of them have yet to fight a battle, but John is threatening Ricky’s dominance of the spire. I finally outflank Nate taking one of his home bases and win our long running battle. Nate retakes his base but much of his army has now been destroyed.
Turn 5:
John finally attacks Nate in an attempt to conquer a resource rich territory. Nate holds on but I enter the battle with a force of “Rock Spiders” making it a three way fight. I kill John and Nate retreats. Ricky is now the only player to not engage in combat but he continues to dominate the spire.
Turn 6:
Ricky goes to WAR!!! After John counter attacks my forces, Ricky attack John in two places. He wins outright in one of the combats and digs in for a long fight in the other territory. I retreat away from John’s army during my turn and consolidate my forces for an attack on the spire. Nate builds up his army in an attempt to get back into the fight.

Turn 7:
Ricky and John continue to duke it out. John wins the larger battle, destroying many of Ricky’s expensive units. Ricky breaks through John’s lines near the spire and takes over two of John’s resource territories. I take advantage of the situation a destroy Johns forces that I had retreated from the turn before. Nate begins to move a large army toward his old resource producing territory.

Turn 8 & 9:
During these two turns everyone turns on Ricky. I take the spire, and both John and Nate conquer resource territories from him. We all have large armies now but I have a large advantage in victory points. I quickly maneuver my forces into place so that I can score quick victory points and pull out a win.

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