And number nine is….Risk. I really don’t have all that much to say about this game. Risk is the classic game of world domination. I almost didn’t put this game on my list but I’ve simply spent too many hours playing the many versions of this game to not place it here. This game also comes in many different “flavors” (from original to several different Star Wars versions) that each add a few rules to make the game more interesting. I would go into more about the different versions but my buddy Derek has already covered that in his BLOG, http://cardboardcarnage.blogspot.com/. I’ll just state that the classic trilogy Star Wars and RISK Godstorm are my favorite versions. I’ve actually come to dislike the original version of Risk because the last ten or so games of Original Risk that I have played have all played out about the same way.
If someone has played only one conquest board game in all likelihood it is this one (probably because Risk is the grand-daddy of today’s territorial conquest games).
Here is one game that I know I can get a game in without having to explain the rules to people (and then listen to them whine if I forget something…read the fracking rules yourself then). I should have more to say about the next game on my list but like I said I really don’t have much to say about this game.
Showing posts with label Risk. Show all posts
Showing posts with label Risk. Show all posts
Monday, March 23, 2009
Tuesday, September 23, 2008
Another Monday night
Last night at Nate’s and John’s we played what I consider one of the most balanced three player board games, Original Trilogy Star Wars Risk. Most three player board games quickly become two versus on affairs that are not particularly fun for the guy that ends up fighting against two opponents. This is not true in Original Trilogy Star Wars Risk because each player has a unique victory condition that prevents the dreaded two on one match-up. To win the game the Rebel Alliance player (Nate) has to find and destroy the Emperor, the Empire (John) has to destroy every last solder in the Rebel, and the Hut player (Me) has to take control of 10 out of the 13 resource planets.
Like most games of Risk this was a quick and violent game (What else would you do in a game only about war). Nate secured the Outer Rim in the first turn and I conquered a small sector at the bottom of the board. We both made these areas strongholds that we could use as bases of operations. Meanwhile John took over the core world zone and began to viciously attack Nate. It seemed like John would get a quick win but he overextend his forces and Nate was able to launch a counter attack that about knocked John out of the game. Meanwhile, I slowly built my empire by conquering one territory a turn from both Nate and John. Eventually, I saw my chance and was able to take over the last resource planet that I needed when Nate did not notice that I could make a chain of attacks to take it (in a roundabout way). It was a good game overall and is a great excuse to use all of those Star Wars quotes that you know. My only complaint is that I’m ready to play as either the Empire or the Rebellion in one of these games.
After we were done with Risk we began to play Magic. We only got in one game that John easily won (Revenge for star Wars?). I was killed first and never really stood a chance but I was hoping that Nate would be able to pull out a win (Sorry John but I hate your Magic Decks….yes ALL OF THEM).
Like most games of Risk this was a quick and violent game (What else would you do in a game only about war). Nate secured the Outer Rim in the first turn and I conquered a small sector at the bottom of the board. We both made these areas strongholds that we could use as bases of operations. Meanwhile John took over the core world zone and began to viciously attack Nate. It seemed like John would get a quick win but he overextend his forces and Nate was able to launch a counter attack that about knocked John out of the game. Meanwhile, I slowly built my empire by conquering one territory a turn from both Nate and John. Eventually, I saw my chance and was able to take over the last resource planet that I needed when Nate did not notice that I could make a chain of attacks to take it (in a roundabout way). It was a good game overall and is a great excuse to use all of those Star Wars quotes that you know. My only complaint is that I’m ready to play as either the Empire or the Rebellion in one of these games.
After we were done with Risk we began to play Magic. We only got in one game that John easily won (Revenge for star Wars?). I was killed first and never really stood a chance but I was hoping that Nate would be able to pull out a win (Sorry John but I hate your Magic Decks….yes ALL OF THEM).
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