Tuesday, October 7, 2008

Last week's game

I only got to play one game last week in the local Warmachine league. It was a Cygnar versus Cygnar shootout that I lost. Well, perhaps I should say that officially I lost the game (more on that latter). I ran a good ol’ Victoria Haley with a unit of Trenchers, several lancers, an Ironclad, and a few other odds and ends. My opponent, Gilbert, played a Markus 'Siege' list with some Longgunners, a Lancer, several Hunters, and a few solos. It was an extremely weird game for two Cygnar forces. This was mainly because of the fact that the scenario discouraged shooting because it gave every model stealth for the first two turns. I made my largest mistake of the game by letting Gilbert go first, which meant that all of his forces got to shoot first on turn three when it became “daylight”. My forces we greatly damaged so I made an assignation run on Siege. I was almost there and then he used his feat. Unfortunately, I misunderstood how it worked so Haley was easily killed. Latter I discovered that Haley should not have been killed and that I likely I would have one the game (Siege was down to 5 hit points standing next to a heavy Warmachine…and if that did not get him I think Haley would have). So once more I loose a game that I should not have.

Warmachine is much more complicated than most of the miniature games that I have played before (especially GW games). All I can say is to play this game well you need to know the rules well, know your army very well, and read your opponents cards about three times or so. It’s not that people cheat in this game it’s just that it is so easy to forget things. I find something that I have either forgotten to do or played wrong in almost every game. Not to say that I do not like Warmachine, I do (its complexity does lead to a great amount of strategic options). I do miss the army scale of GW games and sometimes I miss the simplicity of those games (Remember simplicity does not mean dumb). Oh well. I’ll just have to practice more. I have planed on a 1,200 point game this week and hopefully I’ll remember my camera so I’ll have some pics to post.

Wednesday, October 1, 2008

Caspia-Sul Tour Week One Standings

Each Call to Arms tour has four award medals. While the Warlord medal always goes to the player with the most league points at the end of the league, the other three medals (Eliminator, Relentless, and Strategist) have different victory conditions for each Call to Arms tour. Here is a list of the conditions and the leader board of the Decks & Duels league after week one.

Eliminator :
The Player who reaps the most VP's from Units will win the Eliminator medal (This includes Attrition - 1 VP for a unit that is below half its starting number at the end of the game)
1)John (8pts)
2)Gilbert (4pts)
3)Chris (2pts)

Relentless:
The Relentless medal will go to the player with the Longest winning streak with different factions (can't play same faction twice in a row).
1)Gilbert (2 game winning streak)

Strategist :
The Strategist goes to the player who wins the most games using the same faction.
1)Chris (2 wins with Cryx)

Warlord :
The Warlord medal goes to the player with the most league points at the end of the league.
1)Wil (12)
1)John (12)
3)Chris (11)